Overview
Aquetect
Game Dev Project
Designed, developed, and published a 2D top-down isometric tycoon game with Unity and C#. Featuring completely original assets made in Aseprite, and utilising modern design patterns.
Timeframe
Apr - Present 2024
Tech Stack
Unity · C# · Aseprite
Domain
Video Games
Outcome
Systems Demo
Contents
01
Overview
02
What I Built
03
What I Learned
04
Gallery
Built With
C#
Unity
Github
Game Design
OOP
Aseprite
01
Overview
I developed started this project as a submission to the 2024 Pixel Jam as a solo game developer. Entrants were given seven days to develop a playable demo of a game under two restricitons: it must feature pixel art, and must have water in it in any shape or form.
After some brain-storming, I decided to develop a rollercoaster tycoon-like Aquetect builder/manager game with some inspiration from minimotorways in terms its puzzle levels.
I used this as an opportunity to try my hand at creating my own art for each of the isometric blocks and placeable objects/buildings within the game.
02
What I Built
This project required speedy work to get as much done as possible before the game jam deadline. While under the time pressure a rule-tiling system and aqueduct linking system were made as add-ons to the Unity grid system.
Fast pixel-art tilemaps were made in a top-down isometric style using aseprite and allowed for quick prototyping.
03
What I learned
I learned how crucial it is to manage your time wisely under such strict time conditions. To make a project in such a short time usually means that keeping the game loop and concept simple is a good way to go.
Making your own art is rewarding but with a high time-cost, it is important to develop the core functionality before you decide to adorn it with cool art.
04
Gallery


